Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Alicia Rutter join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Lost eye or limb. Fully recovered. |
3 |
23 |
Became a Merchant (Broker). |
3 |
24 |
Make an unexpected connection outside Alicia Rutter's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Find an Alien Artifact. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Amnesia. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Contact with Government. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 4. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Promoted to Drifter (Scavenger) rank 5. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Find Ancient Technology. |
10 |
55 |
Forced to muster out. |