Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Alida Johnson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Alida Johnson is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
40 |
During a battle, defeat or victory depends on Alida Johnson's actions. Alida Johnson actions lead to an honorabe discharge. |
7 |
40 |
Became a Rogue (Thief). |
7 |
42 |
Arrested |
8 |
42 |
Became a Prisoner (Thug). |
8 |
45 |
A guard takes a dislike to Alida Johnson. |
9 |
46 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
50 |
Disgraced. Word of Alida Johnson's criminal past reaches Alida Johnson's homeworld. |
10 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
53 |
Joined a prison gang |
10 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
54 |
Paroled from prison. |