Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A good deal ensures America Cause is living the high life for a few years. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of America Cause's Contacts or Allies betrays America Cause, ending America Cause's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Switched to Merchant (Free Trader). |
8 |
46 |
America Cause's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
America Cause secretly provide religious rites for a dying leader or noble, although they do not share America Cause's faith. Gain an Ally in the family and a Rival who disagrees with America Cause's choice. |
9 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
51 |
America Cause aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
Victim of a crime. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |