Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Amie Keiler is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Amie Keiler's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Amie Keiler's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
47 |
A crime lord considers Amie Keiler his protégé. |
8 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Amie Keiler's work ends up coming home with Amie Keiler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Courier). |
10 |
53 |
Amie Keiler's ship is damaged, and Amie Keiler have to hitch-hike Amie Keiler's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 6 Contacts. Gain 3 Enemies. |