Anner Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 56 F 2 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)211776
Ungrateful, Wild
 
Skills
Admin 0
Athletics 0
Broker 3
Drive (Mole) 2
Drive (Wheel) 1
Electronics (Computers) 1
Engineer 0
Flyer (Wing) 1
Gambler 1
Gun Combat (Slug) 1
Gunner 0
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Construction) 1
Profession (Hostile Environment/Underwater) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Merchant Broker Experienced Broker34
Citizen Worker 04
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Ottis McKenzie Rival 2 0 4 5 Urunishani (M/30)
Bulah Grain Contact 0 1 2 5 Kargol (F/37)
Bulah Grain gains in influence.
Lindsey Stoker Enemy 0 2 6 2 Florian (M/77)
Salvatore Ward Enemy 0 2 1 1 Kedepu (M/20)
Salvatore Ward is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Anner Fleming is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 19 Became a Merchant (Broker).
2 23 Promoted to Merchant (Broker) rank 1.
3 23 Continued as Merchant (Broker).
3 27 Promoted to Merchant (Broker) rank 2.
4 27 Continued as Merchant (Broker).
4 28 A good deal ensures Anner Fleming is living the high life for a few years.
4 31 Forced to continue current assignment.
4 31 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 31 Continued as Merchant (Broker).
5 33 Embroiled in legal trouble.
5 35 Forced to muster out.
6 35 Became a Citizen (Worker).
6 36 Advanced training in a specialist field.
7 39 Continued as Citizen (Worker).
7 41 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 43 Continued as Citizen (Worker).
8 44 Spent time maintaining and using heavy vehicles.
9 47 Continued as Citizen (Worker).
9 49 Anner Fleming's business expands, Anner Fleming's corporation grows, or the colony thrives.
9 51 Forced to muster out.
10 51 Became a Scout (Courier).
10 52 Anner Fleming's ship is damaged, and Anner Fleming have to hitch-hike Anner Fleming's way back across the stars to the nearest scout base.
10 52 Gain 1 Contacts. Gain 2 Enemies.
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