Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Anner Fleming is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
A good deal ensures Anner Fleming is living the high life for a few years. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Worker). |
6 |
36 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Anner Fleming's business expands, Anner Fleming's corporation grows, or the colony thrives. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Scout (Courier). |
10 |
52 |
Anner Fleming's ship is damaged, and Anner Fleming have to hitch-hike Anner Fleming's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 1 Contacts. Gain 2 Enemies. |