Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Risk Annette Jones's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Annette Jones's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Severely injured. Owe 25,000 for medical bills. |
6 |
35 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
39 |
Accused of a crime |
7 |
39 |
Became a Prisoner (Inmate). |
7 |
43 |
The warden takes an interest in Annette Jones's case. |
7 |
43 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
43 |
Switched to Prisoner (Thug) with previous rank. |
8 |
47 |
Assigned to difficult or backbreaking labour. |
8 |
47 |
Promoted to Prisoner (Thug) rank 2. |
8 |
47 |
Paroled from prison. |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
49 |
Victim of a crime |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
52 |
Spend time with an alien race. Gain a contact. |
10 |
55 |
Forced to muster out. |