Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Commanding officer takes an interest in Arlie Meyer's career. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
45 |
Became a Citizen (Corporate). |
8 |
48 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
52 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Arlie Meyer is caught in the periphery of a scandal. |
10 |
54 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |