Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Nearly killed. Owe 6,250 for medical bills. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
Arvilla White's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
When dealing with an alien race, Arvilla White have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Gained a contact. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Arvilla White's ship is damaged, and Arvilla White have to hitch-hike Arvilla White's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |