Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Aubree Robertson don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Aubree Robertson commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
A police detective or rival criminal forces Aubree Robertson to flee and vows to hunt Aubree Robertson down. Gain an Enemy. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
When dealing with an alien race, Aubree Robertson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Aubree Robertson spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Aubree Robertson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aubree Robertson fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by Aubree Robertson's time in the scouts. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Severely injured. Owe 20,000 for medical bills. |
8 |
46 |
Became a Entertainer (Performer). |
8 |
47 |
Refused to criticise a questionable political leader on Aubree Robertson's homeworld. |
9 |
50 |
Voluntarily left Performer |
9 |
50 |
Returned to Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Aubree Robertson's Contacts or Allies betrays Aubree Robertson, ending Aubree Robertson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
53 |
Attempted a risky adventure and was wildly successful. |