Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
An expedition or voyage goes wrong, leaving Barbara Berry stranded in the wilderness. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Barbara Berry's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Barbara Berry's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Returned to Scholar (Physician). |
7 |
37 |
Refuse to join a cheat in some fashion. |
8 |
40 |
Continued as Scholar (Physician). |
8 |
42 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
9 |
42 |
Failed to qualify for Courier (Scout). |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
48 |
Attacked by enemies and injured. |
10 |
48 |
Injured. |
10 |
48 |
Gain Enemy if Barbara Berry don't already have one. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
51 |
Attempted a risky adventure and was wildly successful. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |