Retired Agent Bessie Crawford  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 56 F 1 (-2) 1 (-2) 2 (-2) 10 (1) 5 (-1) 4 (-1)112A54
Always has food stains on face or clothes
 
Skills
Admin 0
Athletics (Endurance) 0
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gambler 0
Gun Combat (Energy) 1
Investigate 1
Language 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Recon 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent14
Drifter Wanderer 13
Citizen Corporate 01
Scout Surveyor 02
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Bernadine Lawson Enemy 0 2 1 1 Irhadre (F/29)
Bernadine Lawson gains in power and influence.
Buford Blakely Enemy 0 4 1 2 Urunishani (M/55)
Peter Ramirez Enemy 0 1 2 0 Traltar (M/22)
Peter Ramirez is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 A prank goes horribly wrong. Gain an Enemy
1 22 Graduated.
2 22 Became a Agent (Corporate Agent).
2 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 24 Given specialist training in vehicles.
3 26 Continued as Agent (Corporate Agent).
3 27 Go undercover to investigate an enemy.
3 27 Betrayed by a friend. One of Bessie Crawford's Contacts or Allies betrays Bessie Crawford, ending Bessie Crawford's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Continued as Agent (Corporate Agent).
4 33 Life ruined by a criminal gang. Gain the gang as an Enemy
5 34 Continued as Agent (Corporate Agent).
5 36 Accepted a deal with criminal or other figure under investigation.
6 36 Became a Drifter (Wanderer).
6 39 Attacked by enemies that Bessie Crawford easily defeat.
6 39 Gain Enemy if Bessie Crawford don't already have one.
7 40 Continued as Drifter (Wanderer).
7 44 Attacked by enemies that Bessie Crawford easily defeat.
7 44 Gain Enemy if Bessie Crawford don't already have one.
7 44 Promoted to Drifter (Wanderer) rank 1.
8 44 Continued as Drifter (Wanderer).
8 45 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 45 Became a Citizen (Corporate).
9 46 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 46 Became a Scout (Surveyor).
10 49 Spend several years jumping from world to world in Bessie Crawford's scout ship.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Scout (Surveyor).
11 53 Bessie Crawford have no idea what happened to Bessie Crawford – they found Bessie Crawford's ship drifting on the fringes of friendly space.
12 53 Aging Crisis. Owe 60,000 for medical bills.
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