Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Art (Performing/Instrument) as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
30 |
Blanch Carroll retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
30 |
Continued as Believer (Missionary/Humanitarian). |
3 |
33 |
Someone more charismatic but less devout than Blanch Carroll has become Blanch Carroll's superior. |
3 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
34 |
Continued as Believer (Missionary/Humanitarian). |
4 |
36 |
Blanch Carroll is caught in the periphery of a scandal. |
4 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
38 |
Voluntarily left Missionary/Humanitarian |
5 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
38 |
Became a Drifter (Barbarian). |
5 |
41 |
Attacked by enemies and injured. |
5 |
41 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
41 |
Gain Enemy if Blanch Carroll don't already have one. |
6 |
42 |
Voluntarily left Barbarian |
6 |
42 |
Failed to qualify for Thief (Rogue). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
45 |
Rewarded for a successful mission. |
7 |
46 |
Continued as Agent (Law Enforcement). |
7 |
50 |
Go undercover to investigate an enemy. |
7 |
50 |
A job goes wrong, forcing Blanch Carroll to flee off-planet. |
8 |
50 |
Continued as Agent (Law Enforcement). |
8 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
54 |
Forced to muster out. |