Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Expose or are involved in a scandal of some sort. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Blanch Peaton don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
31 |
Gain Enemy if Blanch Peaton don't already have one. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
34 |
A series of bad deals and decisions force Blanch Peaton into bankruptcy. Blanch Peaton salvages what Blanch Peaton can. |
6 |
34 |
Became a Scholar (Physician). |
6 |
35 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
Win a prestigious prize for Blanch Peaton's work. |
7 |
42 |
Promoted to Scholar (Physician) rank 2. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
43 |
An expedition or voyage goes wrong, leaving Blanch Peaton stranded in the wilderness. |
9 |
43 |
Became a Scout (Explorer). |
9 |
47 |
Psychologically damaged by Blanch Peaton's time in the scouts. |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
50 |
Find Ancient Technology. |
10 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
53 |
Blanch Peaton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |