Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Callie Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Callie Stanway fail to help. Gain an Enemy. |
2 |
25 |
Callie Stanway have no idea what happened to Callie Stanway – they found Callie Stanway's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Someone more charismatic but less devout than Callie Stanway has become Callie Stanway's superior. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Callie Stanway come into conflict with a splinter group Callie Stanway's own religion which maintains Callie Stanway's version is the wrong one. Gain 3 Rivals. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
42 |
Works is especially well received and popular, making Callie Stanway a minor celebrity |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Callie Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |