Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Carmen Cunningham's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Carmen Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Returned to Scout (Explorer). |
4 |
33 |
Carmen Cunningham have no idea what happened to Carmen Cunningham – they found Carmen Cunningham's ship drifting on the fringes of friendly space. |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Find Ancient Technology. |
9 |
53 |
Forced to muster out. |