Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Cherry Dunn join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Cherry Dunn have no idea what happened to Cherry Dunn – they found Cherry Dunn's ship drifting on the fringes of friendly space. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Imperial trade restrictions force Cherry Dunn out of business. |
9 |
46 |
Failed to qualify for Worker (Citizen). |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
48 |
Cherry Dunn do not know what happened to Cherry Dunn. There is a gap in Cherry Dunn's memory. |
10 |
48 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
Forced to muster out. |
11 |
52 |
Returned to Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Cherry Dunn's Contacts or Allies betrays Cherry Dunn, ending Cherry Dunn's career. That Contact or Ally becomes a Rival or Enemy. |