Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Clare Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Scarred. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
3 |
29 |
Trapped behind enemy lines. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Soulhunter (Soulhunter Support) with previous rank. |
4 |
30 |
Assigned a black ops mission. |
4 |
33 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
5 |
33 |
Continued as Soulhunter (Soulhunter Support). |
5 |
34 |
Trapped behind enemy lines. |
6 |
37 |
Continued as Soulhunter (Soulhunter Support). |
6 |
39 |
Lost eye or limb. Fully recovered. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Drafted into Law Enforcement |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Established a network of contacts. Gain 1 contacts. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Go undercover to investigate an enemy. |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Clare Cause Clare Cause's job. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |