Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Clemmie Seddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Entered University. |
2 |
26 |
A prank goes horribly wrong. Gain a Rival. |
2 |
26 |
Graduated with honors. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Clemmie Seddon easily defeat. |
5 |
35 |
Gain Enemy if Clemmie Seddon don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Clemmie Seddon is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Clemmie Seddon as an Enemy. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
40 |
Spend several years jumping from world to world in Clemmie Seddon's scout ship. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
44 |
Perform an exemplary service for the scouts. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
49 |
Clemmie Seddon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
49 |
Became a Entertainer (Performer). |
10 |
51 |
Gain a patron in the arts. Gain an Ally |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |