Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Cora Batt join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
During a battle, defeat or victory depends on Cora Batt's actions. Cora Batt actions lead to an honorabe discharge. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
39 |
Betrayed by a friend. One of Cora Batt's Contacts or Allies betrays Cora Batt, ending Cora Batt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Citizen (Worker). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Drifter (Scavenger). |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
51 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |