Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Coral Garza is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Coral Garza's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Coral Garza's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Became a Scholar (Physician). |
8 |
43 |
Win a prestigious prize for Coral Garza's work. |
8 |
45 |
Promoted to Scholar (Physician) rank 1. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
49 |
Caught cheating in some fashion, advancing Coral Garza's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
49 |
A disaster or war strikes. |
9 |
49 |
The planetary government interferes with Coral Garza's research for political or religious reasons. Coral Garza continue working openly and gain an Enemy. |
9 |
49 |
Gain an Enemy |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Scholar (Physician). |
10 |
53 |
Advanced training in a specialist field. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |