Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Courtney Peck's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Courtney Peck's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
36 |
Gain a mentor. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
42 |
Gain a contact outside of normal circles. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
43 |
Gain a contact outside of normal circles. |
7 |
46 |
Promoted to Psion (Wild Talent) rank 2. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
48 |
Gained a contact. |
8 |
50 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
9 |
50 |
Continued as Psion (Wild Talent). |
9 |
54 |
Pick up potentially useful information using Courtney Peck's psychic powers. |
9 |
54 |
Forced to muster out. |