Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Crystal Penn don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Smuggle illegal items onto a planet. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
50 |
Given specialist training in vehicles. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Crystal Penn's work ends up coming home with Crystal Penn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |