Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
31 |
Moved to a new world. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Dawn Clubb easily defeat. |
5 |
34 |
Gain Enemy if Dawn Clubb don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
41 |
Gain Enemy if Dawn Clubb don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Dawn Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Switched to Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Dawn Clubb's normal circles. Gain a Contact. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
52 |
A new romantic starts. Gain an Ally. |