Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Dena Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
27 |
A series of bad deals and decisions force Dena Weakman into bankruptcy. Dena Weakman salvages what Dena Weakman can. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Gained a contact. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Voluntarily left Worker |
5 |
31 |
Became a Entertainer (Artist). |
5 |
33 |
Criticised a questionable political leader on Dena Weakman's homeworld, causing his downfall. Gain an Enemy |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
37 |
Works is especially well received and popular, making Dena Weakman a minor celebrity |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Artist) rank 2. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
45 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
9 |
45 |
Failed to qualify for Scientist (Scholar). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
48 |
Attempted a risky adventure and was sent to prison. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Prisoner (Fixer). |
10 |
52 |
A guard takes a dislike to Dena Weakman. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |