Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Win a prestigious prize for Dewey Chapman's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Dewey Chapman from Dewey Chapman's work. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
A crime lord considers Dewey Chapman his protégé. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
35 |
Betrayed by a friend. One of Dewey Chapman's Contacts or Allies betrays Dewey Chapman, ending Dewey Chapman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
Dewey Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
39 |
Voluntarily left Surveyor |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Dewey Chapman don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was sent to prison. |
9 |
47 |
Became a Prisoner (Thug). |
9 |
50 |
Accused of assaulting a prison guard. |
10 |
51 |
Continued as Prisoner (Thug). |
10 |
55 |
Disgraced. Word of Dewey Chapman's criminal past reaches Dewey Chapman's homeworld. |