Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Science (Social Sciences/Economics) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Voluntarily left Courier |
3 |
30 |
Failed to qualify for Intelligence (Agent). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Risk Diana Neal's fortune on a possibility lucrative deal and win. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Make an unexpected connection outside Diana Neal's normal circles. Gain a Contact. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Embroiled in legal trouble. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
49 |
A good deal ensures Diana Neal is living the high life for a few years. |
7 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
50 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Smuggle illegal items onto a planet. |
8 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |