Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Dicie Maynard don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Dicie Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Dicie Maynard have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Dicie Maynard inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Returned to Drifter (Barbarian). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
44 |
Birth or Death involving a family member or close friend. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Dicie Maynard's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A new romantic starts. Gain an Ally. |