Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Dolly Middlemiss's work ends up coming home with Dolly Middlemiss, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Amnesia. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Imperial trade restrictions force Dolly Middlemiss out of business. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Gained a contact. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Switched to Drifter (Barbarian). |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
54 |
Survived a risky adventure but gained nothing. |