Dottie Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 56 F 6 (0) 2 (-2) 1 (-2) 8 (0) 2 (-2) 7 (0)621827
Hassled, Values money, Raspy voice
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 1
Deception 2
Drive (Hovercraft) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 0
Language (Floriani (Florian League)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Profession (Spacer/Belter) 1
Recon 1
Science (Social Sciences/Linguistics) 1
Streetwise 4
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal11
Drifter Wanderer 35
Drifter Barbarian 01
Scholar Scientist 12
Merchant Broker 12
 
Name Type Affinity Enmity Power Influence Species
Weldon Moore Ally 5 0 4 0 Geonee (M/30)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Thrown into a brutal ground war
1 19 Nearly killed. Fully recovered.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Infantry
2 22 Failed to qualify for Corporate (Citizen).
2 22 Became a Drifter (Wanderer).
2 25 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 30 Contact with Government.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 33 Suffer from a life-threatening illness.
5 33 Failed to qualify for Artist (Entertainer).
5 33 Switched to Drifter (Barbarian).
5 34 Betrayed by a friend. One of Dottie Learmonth's Contacts or Allies betrays Dottie Learmonth, ending Dottie Learmonth's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Scholar (Scientist).
6 36 Refuse to join a cheat in some fashion.
7 38 Continued as Scholar (Scientist).
7 39 Win a prestigious prize for Dottie Learmonth's work.
7 42 Promoted to Scholar (Scientist) rank 1.
8 42 Voluntarily left Scientist
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Returned to Drifter (Wanderer).
8 45 Contact with Government.
8 46 Promoted to Drifter (Wanderer) rank 3.
9 46 Continued as Drifter (Wanderer).
9 48 Dottie Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Became a Merchant (Broker).
10 51 Befriend a useful ally in one sphere. Gain an Ally.
10 52 Promoted to Merchant (Broker) rank 1.
11 52 Continued as Merchant (Broker).
11 56 Risk Dottie Learmonth's fortune on a possibility lucrative deal and win.
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