Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
7 |
41 |
Failed to qualify for Enforcer (Rogue). |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Eddie Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Scout (Explorer). |
10 |
50 |
Psychologically damaged by Eddie Cause's time in the scouts. |
11 |
50 |
Switched to Drifter (Scavenger). |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |