Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Severely injured. Fully recovered. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Victim of a crime |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Eleanor Hennessy's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
47 |
Become deeply involved in politics on Eleanor Hennessy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Noble (Administrator). |
10 |
50 |
Become deeply involved in politics on Eleanor Hennessy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |