Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Electa Byrd easily defeat. |
5 |
37 |
Gain Enemy if Electa Byrd don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 5. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Electa Byrd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Electa Byrd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Electa Byrd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Scientist (Scholar). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Navy (Flight) with the new title Crewman. |
10 |
53 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |