Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Elmira Fleming gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Elmira Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Elmira Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Courier). |
6 |
34 |
Elmira Fleming's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
37 |
Switched to Citizen (Colonist). |
7 |
41 |
Elmira Fleming's business expands, Elmira Fleming's corporation grows, or the colony thrives. |
8 |
41 |
Voluntarily left Colonist |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
A good deal ensures Elmira Fleming is living the high life for a few years. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Imperial trade restrictions force Elmira Fleming out of business. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |