Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Performer (Entertainer). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Given advanced training in a specialist field |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Given advanced training in a specialist field |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Drifter (Barbarian). |
4 |
36 |
Suffer from a life-threatening illness. |
5 |
36 |
Failed to qualify for Thief (Rogue). |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
38 |
Elsie Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
39 |
Involved in a gambling ring. |
7 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
46 |
Crime pays off. Gain victim as Enemy. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
49 |
Betrayed by a friend. One of Elsie Ward's Contacts or Allies betrays Elsie Ward, ending Elsie Ward's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |