Elvira Kelly  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 56 F 3 (-1) 6 (0) 1 (-2) 6 (0) 7 (0) 8 (0)361678
Persuasive, Dull eyes, Vulnerable
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Carouse 1
Deception 1
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Language (Gvegh (Vargr)) 1
Melee (Unarmed) 2
Persuade 1
Profession (Colonist/Ranching) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 12
Prisoner Thug 12
Agent Corporate Agent Agent12
Merchant Free Trader 11
Prisoner Fixer 13
 
Name Type Affinity Enmity Power Influence Species
Dee McPherson Ally 3 6 3 1 Sylean (M/39)
Very bad falling out.
Jennings Bethune Enemy 0 4 3 2 Darmine (M/35)
Jennings Bethune gained power at the expense of a third party who now blames the character.
Kathy Watton Enemy 0 3 4 2 Halka (F/66)
Eddie Chambers Enemy 0 1 1 1 Darmine (F/26)
Mallie Griffiths Enemy 0 3 3 4 Darmine (F/19)
 
Term Age History
1 18 Became a Rogue (Thief).
1 19 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
2 22 Continued as Rogue (Thief).
2 26 Arrested and charged.
2 26 Failed to defend self. Gain an Enemy and go to prison.
2 26 Promoted to Rogue (Thief) rank 1.
3 26 Became a Prisoner (Thug).
3 29 The warden takes an interest in Elvira Kelly's case.
3 30 Promoted to Prisoner (Thug) rank 1.
3 30 Paroled from prison.
4 30 Became a Agent (Corporate Agent).
4 33 Go undercover to investigate an enemy.
4 34 Elvira Kelly learn something Elvira Kelly should not have – a corporate secret, a political scandal – which Elvira Kelly can profit from illegally.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Became a Merchant (Free Trader).
6 36 Embroiled in legal trouble.
6 39 Promoted to Merchant (Free Trader) rank 1.
7 39 Switched to Prisoner (Fixer) with previous rank.
7 41 Persecuted by a prison gang.
8 43 Returned to Prisoner (Thug).
8 44 Lightly injured, no permanent damage. Fully recovered.
9 47 Returned to Prisoner (Fixer).
9 51 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 51 Continued as Prisoner (Fixer).
10 52 Persecuted by a prison gang.
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