Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Erie Thompkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Switched to Merchant (Free Trader). |
5 |
37 |
Make an unexpected connection outside Erie Thompkins's normal circles. Gain a Contact. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
A good deal ensures Erie Thompkins is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Gained a contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
46 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
51 |
Good fortune |
9 |
53 |
Promoted to Merchant (Free Trader) rank 5. |