Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Erma Meighan's business expands, Erma Meighan's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Amnesia. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
Find Ancient Technology. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
38 |
Criticised a questionable political leader on Erma Meighan's homeworld, causing his downfall. Gain an Enemy |
6 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
8 |
48 |
Promoted to Entertainer (Artist) rank 2. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
50 |
Public opinion turns on Erma Meighan. |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |