Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Ethyl Gordon left the community. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Ethyl Gordon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Ethyl Gordon come into conflict with a splinter group Ethyl Gordon's own religion which maintains Ethyl Gordon's version is the wrong one. Gain 2 Rivals. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Ethyl Gordon discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Ethyl Gordon spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Severely injured. Owe 15,000 for medical bills. |
6 |
42 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Ethyl Gordon's ship is damaged, and Ethyl Gordon have to hitch-hike Ethyl Gordon's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 3 Contacts. Gain 3 Enemies. |
8 |
43 |
Failed to qualify for Corporate Agent (Agent). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Ethyl Gordon do not know what happened to Ethyl Gordon. There is a gap in Ethyl Gordon's memory. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |