Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Risk Eugenie Learmonth's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Risk Eugenie Learmonth's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
37 |
A guard takes a dislike to Eugenie Learmonth. |
6 |
38 |
Returned to Prisoner (Fixer). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Continued as Prisoner (Fixer). |
7 |
45 |
Hire a new lawyer. |
7 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A good deal ensures Eugenie Learmonth is living the high life for a few years. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |