Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Evie Ellis join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Rogue (Thief) with previous rank. |
5 |
36 |
Arrested |
6 |
36 |
Became a Prisoner (Inmate). |
6 |
39 |
Hire a new lawyer. |
6 |
40 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
A sudden war destroys Evie Ellis's trade routes and contacts, forcing Evie Ellis to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
47 |
Evie Ellis accepted an offer of inducements to betray Evie Ellis's faith. Gain 390,000 in cash. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Evie Ellis's Contacts or Allies betrays Evie Ellis, ending Evie Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Opponents of Evie Ellis's belief system ambush Evie Ellis. |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
52 |
Returned to Drifter (Barbarian). |
11 |
53 |
Evie Ellis do not know what happened to Evie Ellis. There is a gap in Evie Ellis's memory. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |