Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Faith Herrera's Contacts or Allies betrays Faith Herrera, ending Faith Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Moved to a new world. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Scout (Explorer). |
6 |
37 |
When dealing with an alien race, Faith Herrera botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Faith Herrera's ship is damaged, and Faith Herrera have to hitch-hike Faith Herrera's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
41 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
42 |
Lost eye or limb. |
9 |
42 |
Became a Entertainer (Artist). |
9 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Entertainer (Artist). |
10 |
47 |
Join homeworld’s celebrity circles |
10 |
47 |
Gain a contact |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Entertainer (Artist). |
11 |
51 |
Works is especially well received and popular, making Faith Herrera a minor celebrity |
11 |
54 |
Promoted to Entertainer (Artist) rank 1. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |