Retired Technician Felecia Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 56 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 11 (1)1115BB
Amusing, Overly wide-set nostrils
 
Skills
Admin 0
Art (Performing/Performer) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Mechanic 1
Persuade 0
Pilot 0
Profession (Sports/Golf) 1
Science (Social Sciences/Belief) 2
Survival 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate12
Citizen Worker Technician23
Drifter Scavenger 02
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Alf Macks Ally 1 0 5 1 Darrian, Imperium (M/26)
Corrie Banks Ally 1 0 1 1 Darrian, Imperium (F/10)
Corrie Banks gains in influence.
Audrey Beley Contact 1 1 0 3 Darrian, Imperium (F/38)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Felecia Archer is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
2 22 Continued as Believer (Mainstream Believer).
2 26 Felecia Archer accepted an offer of inducements to betray Felecia Archer's faith. Gain 130,000 in cash.
2 26 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
3 26 Became a Citizen (Worker).
3 30 Felecia Archer learn something Felecia Archer should not have – a corporate secret, a political scandal – which Felecia Archer can profit from illegally.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 34 Felecia Archer gain experience in a technical field as a computer operator or surveyor.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 38 A revolution, attack or other unusual event throws Felecia Archer's life into chaos, forcing Felecia Archer to leave the planet.
6 38 Failed to qualify for Field Researcher (Scholar).
6 38 Became a Drifter (Scavenger).
6 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 42 Continued as Drifter (Scavenger).
7 43 Felecia Archer do not know what happened to Felecia Archer. There is a gap in Felecia Archer's memory.
8 43 Failed to qualify for Merchant Academy.
8 43 Switched to Drifter (Wanderer).
8 47 Find valuable salvage.
9 47 Continued as Drifter (Wanderer).
9 48 Felecia Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Opponents of Felecia Archer's belief system ambush Felecia Archer.
10 51 Lost eye or limb. Owe 5,000 for medical bills.
11 51 Retired.
11 55 Gained a contact.
12 55 Aging Crisis. Owe 20,000 for medical bills.
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