Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Felecia Hand's work ends up coming home with Felecia Hand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Felecia Hand come into conflict with a splinter group Felecia Hand's own religion which maintains Felecia Hand's version is the wrong one. Gain 2 Rivals. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Embroiled in legal trouble. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Moved to a new world. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
52 |
Risk Felecia Hand's fortune on a possibility lucrative deal and win. |
10 |
55 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |