Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Widely recognized. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Ferne Paul's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Flight) with the new title Crewman. |
7 |
41 |
Ferne Paul is blamed for an accident that causes the death of several crew members. Ferne Paul's guilt drives Ferne Paul to excel. |
8 |
41 |
Became a Entertainer (Performer). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Promoted to Entertainer (Performer) rank 1. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
49 |
Gain a patron in the arts. Gain an Ally |
9 |
49 |
Promoted to Entertainer (Performer) rank 2. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
53 |
Expose or are involved in a scandal of some sort. |