Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Floy Hall's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Floy Hall's scout ship. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
When dealing with an alien race, Floy Hall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
35 |
Failed to qualify for Marine Support (Marine). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Find Ancient Technology. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Floy Hall do not know what happened to Floy Hall. There is a gap in Floy Hall's memory. |
9 |
45 |
Failed to qualify for Field Researcher (Scholar). |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attacked by enemies that Floy Hall easily defeat. |
9 |
47 |
Gain Enemy if Floy Hall don't already have one. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
51 |
A good deal ensures Floy Hall is living the high life for a few years. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |