Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Francis Oshea to flee off-planet. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Francis Oshea's Contacts or Allies betrays Francis Oshea, ending Francis Oshea's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
25 |
A revolution, attack or other unusual event throws Francis Oshea's life into chaos, forcing Francis Oshea to leave the planet. |
4 |
25 |
Became a Entertainer (Artist). |
4 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
29 |
Continued as Entertainer (Artist). |
5 |
30 |
Francis Oshea is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Embroiled in legal trouble. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A new romantic starts. Gain an Ally. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Make an unexpected connection outside Francis Oshea's normal circles. Gain a Contact. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Voluntarily left Merchant Marine |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |