Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Voluntarily left Thief |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Risk Gagig Kuiipgi's fortune on a possibility lucrative deal and win. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
42 |
A new romantic starts. Gain an Ally. |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |