Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Gene Dickman botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Gene Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
When dealing with an alien race, Gene Dickman botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Gene Dickman's time in the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Good fortune |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Gene Dickman's ship is damaged, and Gene Dickman have to hitch-hike Gene Dickman's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Gene Dickman's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Smuggle illegal items onto a planet. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
52 |
Imperial trade restrictions force Gene Dickman out of business. |
10 |
52 |
Became a Rogue (Pirate) with the new title Lackey. |
10 |
54 |
A job goes wrong, forcing Gene Dickman to flee off-planet. |