Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Join homeworld’s celebrity circles |
1 |
22 |
Gain a contact |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
One of George Seddon's pieces of art is stolen, and the investigation brings George Seddon into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Public opinion turns on George Seddon. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of George Seddon's Contacts or Allies betrays George Seddon, ending George Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Switched to Agent (Intelligence). |
6 |
37 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
A police detective or rival criminal forces George Seddon to flee and vows to hunt George Seddon down. Gain an Enemy. |
7 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
47 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
47 |
Switched to Entertainer (Journalist). |
9 |
51 |
Join homeworld’s celebrity circles |
9 |
51 |
Gain a contact |
9 |
51 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Entertainer (Journalist). |
10 |
54 |
An investigation, tour, project or expedition goes wrong, stranding George Seddon far from home. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |