Retired Project Worker Gertie Marsden  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 56 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 2 (-2)111762
Spindly legs, Constantly dirty hands
 
Skills
Admin 0
Art (Creative) 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
Melee (Bludgeon) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 3
Science (Social Sciences/Belief) 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Citizen Corporate 01
Army Infantry Lance Corporal13
Merchant Free Trader 01
Believer Holy Warrior Hopeful01
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Therese Gutierrez Enemy 0 4 3 3 Tapazmal (F/20)
Graham Tucker Enemy 0 2 1 3 Traltar (M/32)
Doctor Banks Enemy 0 2 1 3 Tezcat (M/21)
Bud Jephcots Enemy 0 5 1 1 Ziadd (M/35)
Augustus Clubb Contact 3 1 0 2 Tapazmal (M/49)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Gertie Marsden far from home.
2 21 Became a Citizen (Corporate).
2 23 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 23 Became a Army (Infantry) with the new title Private.
3 27 Advanced training in a specialist field
3 27 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
4 27 Continued as Army (Infantry).
4 31 Given a special assignment or duty in Gertie Marsden's unit.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Cavalry (Army).
5 31 Continued as Army (Infantry).
5 33 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5 33 Gain rebels as Enemy
6 33 Became a Merchant (Free Trader).
6 34 A series of bad deals and decisions force Gertie Marsden into bankruptcy. Gertie Marsden salvages what Gertie Marsden can.
7 34 Became a Believer (Holy Warrior) with the new title Hopeful.
7 35 Gertie Marsden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 35 Became a Drifter (Wanderer).
8 38 Gertie Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 38 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 41 Gertie Marsden refused an offer of inducements to betray Gertie Marsden's faith. Gain 2 enemies.
9 42 Forced to continue current assignment.
9 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 42 Aging Crisis. Owe 40,000 for medical bills.
10 42 Retired at age 42.
10 42 Continued as Believer (Missionary/Humanitarian).
10 43 Gertie Marsden accepted an offer of inducements to betray Gertie Marsden's faith. Gain 360,000 in cash.
11 46 Aging Crisis. Owe 50,000 for medical bills.
11 46 Retired.
11 49 Gained a contact.
12 50 Aging Crisis. Owe 40,000 for medical bills.
12 53 Good fortune.
13 54 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙